Large City: Qossèrāz Gíhm

Qossèrāz Gíhm

Qossèrāz Gíhm
Example Tauran architecture.
StateTetburland
ProvenceQùkēi̊v Region
RegionIliqtmaivu Brush
Founded1687
Community LeaderLord Colleen
Area127 km2 (50 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1738 m (5702 ft)
Average Yearly Precipitation224 cm/y (88 in/y)
Population30188
Population Density237 people per km2 (603 people per mi2)
Town AuraTransmutation
Naming
Native nameQossèrāz Gíhm
Pronunciation/ˈqossɛ/ /rəˑz/
Direct Translation[bunch] [clay]
Translation[Not Yet Translated]

Qossèrāz Gíhm (/ˈqossɛ/ /rəˑz/ [bunch] [clay]) is a subtropical Large City located in the Qùkēi̊v Region of the Tetburland.

The name Qossèrāz Gíhm is derived from the Sylvin language, as Qossèrāz Gíhm was founded by Getti, who was culturaly Tauran.

Climate

Qossèrāz Gíhm has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 15°C (59°F). Qossèrāz Gíhm receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Qossèrāz Gíhm covers an area of nearly 127 km2 (50 mi2), and an average elevation of 1738 m (5702 ft) above sea level.

Overview

Qossèrāz Gíhm was founded durring the late 18th century in early summer of the year 1687, by Getti. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Getti.

Qossèrāz Gíhm was built using the conventions of Tauran durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Qossèrāz Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qossèrāz Gíhm is buildings folow an organic layout of premissive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Qossèrāz Gíhm's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qossèrāz Gíhm makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Qossèrāz Gíhm’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Qossèrāz Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qossèrāz Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qossèrāz Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qossèrāz Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qossèrāz Gíhm's parks.

Qossèrāz Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qossèrāz Gíhm.

Qossèrāz Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qossèrāz Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qossèrāz Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qossèrāz Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qossèrāz Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qossèrāz Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qossèrāz Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qossèrāz Gíhm's public wards, blessings, and other arcane systems.

Qossèrāz Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qossèrāz Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qossèrāz Gíhm's grid is powered by hydrogalvanic generators.

Qossèrāz Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qossèrāz Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Qossèrāz Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qossèrāz Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qossèrāz Gíhm's natural decorations nor waterways.

Qossèrāz Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qossèrāz Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qossèrāz Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qossèrāz Gíhm's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is short in Qossèrāz Gíhm.

The Herd Animal, Elk (Giant) near Qossèrāz Gíhm are known to be a mutant strain of the creature.

Qossèrāz Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Elven High Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 62
  • Farmers: 97
  • Farm Laborer: 150
  • Hunters: 94
  • Milk Maids: 75
  • Ranchers: 39
  • Ranch Hands: 82
  • Shepherds: 77
    • Farmland: 121959 m2
    • Cattle and Similar Creatures: 7547
    • Poultry: 90564
    • Swine: 6037
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3018

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 71
  • Bookbinders: 39
  • Buckle-makers: 39
  • Cabinetmakers: 68
  • Candlemakers: 100
  • Carpenters: 102
  • Clothmakers: 81
  • Coach and Harness Makers: 31
  • Coopers: 81
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 29
  • Cutlers: 25
  • Fabricworkers: 64
  • Farrier: 223
  • Furriers: 19
  • Glassworkers: 120
  • Gunsmiths: 66
  • Harness-Makers: 29
  • Hatters: 63
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 71
  • Locksmiths: 30
  • Matchstick makers: 46
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 43
  • Plasterers: 40
  • Pursemakers: 51
  • Roofers: 32
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 55
  • Scabbardmakers: 62
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 29
  • Shoemakers: 28
  • Soap and Tallow Workers: 95
  • Tailors: 223
  • Tanners: 40
  • Upholsterers: 43
  • Watchmakers: 43
  • Weavers: 86
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 21
  • Beer-Sellers: 41
  • Booksellers: 45
  • Butchers: 81
  • Chandlers: 73
  • Chicken Butchers: 78
  • Entrepreneurs: 31
  • Fine Clothiers: 75
  • Fishmongers: 75
  • Florists: 18
  • Potion Sellers: 51
  • Resellers: 125
  • Spice Merchants: 40
  • Wine-sellers: 62
  • Wheelwright: 46
  • Woodsellers: 28

Service workers

  • Bakers: 158
  • Barbers: 147
  • Coachmen: 45
  • Cooks: 116
  • Doctors: 62
  • Gamekeepers: 45
  • Grooms: 26
  • Hairdressers: 107
  • Healers: 87
  • Housekeepers: 81
  • Housemaids: 177
  • House Stewards: 91
  • Inns: 28
  • Laundry maids: 58
  • Maidservants: 94
  • Nursery Maids: 55
  • Pastrycooks: 120
  • Restaurateur: 111
  • Tavern Keepers: 104

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 60
  • In-Town Couriers: 77
  • Long Haul Couriers: 67
  • Dockyard Workers: 62
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 80
  • Millers: 75
  • Miners: 68
  • Oilmen and Polishers: 50
  • Postmen: 73
  • Pure Finder: 39
  • Skinners: 100
  • Sugar Refiners: 17
  • Tosher: 45
  • Warehousemen: 100
  • Watercarriers: 63
  • Watermen, Bargemen, etc.: 88

Skilled Laborers

  • Accountants: 37
  • Alchemist: 44
  • Clerk: 61
  • Dentists: 30
  • Educators: 87
  • Engineers: 43
  • Gardeners: 31
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 29
  • Bankers: 41
  • Civil Clerks: 67
  • Civic Iudex: 33
  • Consultants: 20
  • Exorcist: 65
  • Fixers: 38
  • Kami Clerk: 57
  • Landlords: 59
  • Lawyers: 37
  • Legend Keepers: 49
  • Militia Officers: 301
  • Monks, Monastic: 91
  • Monks, Civic: 86
  • Historian, Oral: 68
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 67
  • Priests: 120
  • Rangers: 39
  • Rat Catchers: 46
  • Scholars: 47
  • Spiritualist: 56
  • Slayers: 17
  • Storytellers: 102
  • Military Officers: 97

Cottage Industries

  • Brewers: 83
  • Comfort Services: 120
  • Enchanters: 33
  • Herbalists: 32
  • Jaminators: 100
  • Needleworkers: 100
  • Potters: 47
  • Preserve Makers: 97
  • Quilters: 45
  • Seamsters: 143
  • Spinners: 94
  • Tinker: 33
  • Weaver: 81

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 50
  • Costumers: 18
  • Dancers: 36
  • Drafters: 19
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 29
  • Musicians: 83
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 26
  • Wood Carvers: 94
  • Writers: 104

Produce Industries

  • Butter Churners: 91
  • Canners: 83
  • Cheesmakers: 104
  • Ice Merchants: 13
  • Millers: 62
  • Picklers: 53
  • Smokers: 36
  • Stockmakers: 33
  • Tobacconists: 45
  • Tallowmakers: 68

11413 of Qossèrāz Gíhm's population work within a Foundational Occupation.

17870 of Qossèrāz Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 905 (3%) are noncontributers.

Points of Interest

Qossèrāz Gíhm is accessed from a nearby river via an intricate series of locks.

POI

History

Qossèrāz Gíhm is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. The recitation of the hero's story remains a popular tavern and fair tale.

History